Patch Notes for 19 of September 2022


Have you ever wanted Ammo in your game, or how about restricting a skill based on some condition, both are now completely possible with two new plugins. There is even a video demo of how to set up the Ammo, Yay! Oh and more, 5 updated plugins! But that is not least, you now can use XML/HTML style note tags (VisuaStella style) as well as the characters '<' and '>'  can be used in the note tag too! Okay, that is all, go have fun!

  • New Plugins (2)
    • Skill Restrict
      • Adds additional restrictions to prevent the skill from being active
    • Ammo Data
      • Adds additional data fields to the game actors and enemies to manage the current level of ammo
      • Video Demo:
  • Updated Plugins (5)
    • Weapon Stats restriction
      • Using new note tag functionality, has simplified the 3 historic note tags (SirL.LessThanSR, SirL.GreaterThanSR, and         SirL.notEqualSR) to one SirL.weaponRestrict. To get the same functionality of the old ones use the following tags respectfully,         <SirL.weaponRestrict: stat < stat>, <SirL.weaponRestrict: stat > stat>, and <SirL.weaponRestrict: stat != stat>. If you had multiple you link them together with '&&'.
    • Searchable Item Select
      • Has been moved to the Item category
    • Shop Conditional Purchasing
      • Now weapons/armors are counted as being seen by the player if an actor is initialized with them
    • Skill Cost Formula
      • Now allows negative values to make skill give points back when used, so -10 MP would be labeled as free if no other cost, and when used it would restore 10 MP to the user
    • Skill Cost Display
      • Cleaned up the description
      • Add the ability to render a different name instead of the data name, so MP could render it as "magic"
      • Add the ability to include text code, such as \I[123] to render icon 123 for cost name
  • Updated Generator
    • Improved performance for parsing parameters
    • New note tag parser which allows note tags that have < or > inside it. Also, XML/HTML style tags (most common seen in VisuaStella) For example both are valid:
      • <tag>
        data
        </tag>
      • <tag: data>