Patch Notes for 21 of April 2024


Yeah, I am still around. Have been a while. Personally stuff developed into different focuses of my attention. I got to say I am still very proud of this project, and hope to one day (maybe the next release of RPG Maker) get back into it. However, I will still hunt down bugs and take ideas if you have any. Speaking of that, the main juice of this post!

  • Updated Plugins (2)
    • Jump to Tile
      • Can now use eventId to jump to a specific event instead of just X and Y positions thanks to this new function: SirL.MPJumpToTile(parent, eventId)
    • Tile Base Scaling
      • A developer found a fix to a bug in which large maps would cause click to move routes to be offset. This shouldn't happen so now make big maps and trust the player will head where they click!
      • Improved zoom refresh rate

If you want more details or chat about life and stuff. I am generally on my discord and trying to live stream something every Saturday from 11am - 3pm New York Time.

Also, thank you all for being amazing, 3 years since this project started; 2 years roughly of me being quiet. And this is still my most successful project so far. 4,173 views with 32 times people added it to their collections. You all truly are something else, and I wish I could just focus better on one project and make this great.