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Devlog
Patch Notes for 21 of April 2024
April 22, 2024
by
Sirlegna
1
Yeah, I am still around. Have been a while. Personally stuff developed into different focuses of my attention. I got to say I am still very proud of this project, and hope to one day (maybe the next r...
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Patch Notes for 21 of April 2024
April 22, 2024
by
Sirlegna
Yeah, I am still around. Have been a while. Personally stuff developed into different focuses of my attention. I got to say I am still very proud of this project, and hope to one day (maybe the next r...
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Personal Note
December 09, 2022
by
Sirlegna
1
This is a quick personal note. Hey guys, I believe all my plugins will be compatible with 1.6.0. Sorry I have been missing the chat for some time. I have a lot of personal changes, but I am starting t...
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Patch Notes for 19 of September 2022
September 19, 2022
by
Sirlegna
Have you ever wanted Ammo in your game, or how about restricting a skill based on some condition, both are now completely possible with two new plugins. There is even a video demo of how to set up the...
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Patch Notes for 4 of August 2022
August 05, 2022
by
Sirlegna
60 days since the last one. But an entire rehaul of the Tile-Based Scaling plugin. Updated Plugins (2) Face Image to Bust Fixed typo in change log and bust not showing at all times, add new command to...
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Patch Notes for 5 of June 2022
June 06, 2022
by
Sirlegna
1
It seems like I am getting around to a monthly cycle! So here 3 new plugins and an update of 1 plugin due to the RPG Maker MZ 1.5 release. New Plugins (3) Animation Sound Variance Allows the developer...
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Patch Notes for 23 of May 2022
May 24, 2022
by
Sirlegna
Dropping two quick plugin updates, more will come. Updated Plugins (2) Post Action Animation Added Tags to the list to help developers know what they are referencing, instead of previously having to r...
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Patch Notes for 16 of April 2022
April 16, 2022
by
Sirlegna
Hey there again, just dropping off 2 new plugins and 1 bug fix/feature to an existing one. New Plugins (2) Final Critical Damage Allows players and enemies (optional) to end their target with a critic...
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Patch Notes for 14 of March 2022
March 15, 2022
by
Sirlegna
Happy PI Day! I got some more plugins for you all and a few updates. New Plugins (3) Custom Game Error This plugin allows the developer to create custom error messages in their game when things go bad...
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Bug Fix! For Rewards For Escaping and Better Show Battle Animation
February 18, 2022
by
Sirlegna
Two bugs were found and fixed quickly. Within the Rewards For Escaping, I forgot all the short hand terms in the help documentation. Well, they are in there now. No code change just better documentati...
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Patch Notes for 14th of February in 2022
February 15, 2022
by
Sirlegna
Happy Valentines Day! New Plugins (2) Post Action Animation This plugin allows developer to call animations with optional delay on the target once an action has been completed, allowing custom animati...
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Patch Notes for 23rd of January in 2022
January 24, 2022
by
Sirlegna
1
New Plugins (2): Event Approach Event This plugin allows the developer to define a move route to approach an event. So if you want the "bob" event to approach "alice" event, you now can without having...
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Patch Notes for 17th of January in 2022
January 17, 2022
by
Sirlegna
New Plugin (1): Repeat Next This plugin allows the developer to define a Move Route which will repeat the next move route a set number of times. No carpal tunnel syndrome due to clicking the Move Up m...
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New Plugin: Random In Line
January 11, 2022
by
Sirlegna
1
Wouldn't it be nice if ... Events would just keep moving in a straight line unless something blocking them? Well, I got the plugin for you! Random In Line! This plugin add a new move route that will w...
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Refactoring For Tile-Based Scaling
December 29, 2021
by
Sirlegna
Thanks to the amazing users, it was determined that TBS had a memory issue. Well, no more! Oh, there are many new scaling types too: Fixed to Long: This will fix the long side of the window and adjust...
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Bug Fix! For Tile-Based Scaling
August 08, 2021
by
Sirlegna
This game crashing bug is fixed! If you are using Tile-Based Scaling and encountering the TypeError Cannot read property 'isClosing' of undefined. When trying to scale the window after pressing a new...
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Patch Notes for 20th of July in 2021
July 21, 2021
by
Sirlegna
New Features: "New & Updated" section was added to help organize which plugins are added and changed since the last release New Plugin (3): Better Show Battle Animation This plugin allows the develope...
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Patch Notes for 12th of July in 2021
July 12, 2021
by
Sirlegna
New Features: Defined a font... Verdana The help section is now sectioned off for easy to find sections Settings will be remembered between sessions now! Filenames now can be changed after the file ha...
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Patch Notes for 30th of March in 2021
March 31, 2021
by
Sirlegna
New Plugin (1): Jump to Tile This plugin adds a script call that can be used in Move Route to make the event or player jump to a specific tile, defined either with a raw number or javascript that resu...
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Patch Notes for 18th of March in 2021
March 19, 2021
by
Sirlegna
New Plugin (3): Actor To Event This plugin allows you to make an Event look like an Actor in the database, the event will also store the actor ID, which can be called into a variable if you need it. A...
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Bug fix! For Delay Switches and Variables
March 06, 2021
by
Sirlegna
This is a minor but important bug fix, if you are wanting to use Delay Switches and Variables independent of the TileScaling Plugin there was a bug that would prevent that. Made a quick fix to resolve...
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Bug fix! For Choice Location
February 26, 2021
by
Sirlegna
Fixed a minor but important bug. Now choice locations plugin allows you to reference the window object using choiceList and fixed where the Y position actually changes something...
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Patch Notes for 20th of February in 2021
February 20, 2021
by
Sirlegna
New Plugin: Real World Conditional Ever wanted to include real-world time in your game. Now you can either setting variables directly or using scripts in conditional blocks. New Features: The generato...
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Patch Notes for 17th of February in 2021
February 17, 2021
by
Sirlegna
1
New Features: Add option to compiling to allow you to have Personal Note section in your plugin Scaled out ability to add promotional plugins in the future Enhancements: Word wrapping for plugin manag...
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Tips & Tricks: Reoccuring event
February 15, 2021
by
Sirlegna
#Tips&Tricks
Let's say you want the player to gain 1 gold every 10 seconds of gameplay, an extra prize for every 10th win of a battle, or simply a revamp of the random encounters with your own twist like maybe ran...
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New Plugin: Tile-Based Scaling
February 15, 2021
by
Sirlegna
1
Hey there again. Does those black bars on the side of your game annoy you? If so then, this is the Tile-Based Scaling plugin you need. Using some math and rescaling, whenever the window size changes...
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Patch Notes for 12th of February in 2021
February 12, 2021
by
Sirlegna
Event Cloner - v1.1.0 Now has plugin command! YAY! Fixed case where it wouldn't load null events and crash upon game loading. :( Win some, lose some...
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Patch Notes for 10th of February in 2021
February 11, 2021
by
Sirlegna
Tile Event Plugin - v1.1.2 Broke up Button Calls into Button Calls, Button On Calls and Button By Calls Priority: Button On Calls Button By Calls Button Calls Broke up Stand On Calls into Stand On Cal...
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New Plugin: Better Script Command
February 07, 2021
by
Sirlegna
You ever had a really long and complicated script? Started using the Script Command in RMMZ and then realize you only have 12 lines to squeeze it in. I mean you always can call another one and another...
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New Plugin: Enemy Escape Revamp
February 07, 2021
by
Sirlegna
Why does my escape behave so much different to the enemies? When they escape it works every time, what if I want them to risk a turn to escape too! Oh and what if they drop things on their escape, tha...
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New Plugin: Event Cloner
January 30, 2021
by
Sirlegna
So, ever wish you could make template events and just load them from one map into another??? YES, okay, I know I do. Well now you can with my new Event Cloner plugin. Currently still script call to ge...
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Patch Notes for 24th of January in 2021
January 24, 2021
by
Sirlegna
Fixes: Position BattleBacks - Now it doesn't scream when it cannot find a PP Item Cost Formula - Forgot to include the items Delay Switches and Variables - Been taught to be truthful about what it can...
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New Plugin: Item Cost Formula
January 24, 2021
by
Sirlegna
Hey, So there this new plugin called Item Cost Formula. It is pretty cool, if you ever wanted your shop costs to be a little more dynamic. It allows you define the Item Price and the Item Sell Value...
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New Plugin: Item Requirement Revamp
January 21, 2021
by
Sirlegna
Hey, so Skill Cost Formula is a really awesome plugin, but what if I don't want items to be used up for skills? Well, you are in luck. With the new Item Requirement Revamp plugin you can make skills r...
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New Plugin: Armor Requirement Revamp
January 18, 2021
by
Sirlegna
Hey why does weapons get to be the only thing that determines when a skill can be used? Why not let some Armor join the fun, yes with this new plugin. You can do just that. This one can be a little tr...
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New Plugin: Delay Switches and Variables
January 17, 2021
by
Sirlegna
Hey you, yes you. Are your switches or variables moving to fast? How about those annoying self-switches. Wouldn't it be cool if you could just delay them a bit. Well now you can with the Delay Switche...
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New Plugin: Enemy Stats Formula
January 16, 2021
by
Sirlegna
Are you enemies static? Would you like your enemies to change to various parameters. Maybe get harder as the level of the party members increase, how about less gold if a variable is greater than 4,...
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Major Release
January 16, 2021
by
Sirlegna
Hey there, sorry for the delay. But a lot of work under the hood of this generator. Features! Able to set your own file name for the plugin you download, no more random hash Enhancements Set up the...
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Poll 2: Easy New Plugins (1/18/21)
January 14, 2021
by
Sirlegna
#Poll
I think I will try to keep with polls to build engagement and also get a sense of what people want. Starting next week; My effort will be new easy plugins. I have narrowed it down to ten, but which on...
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Poll 1: Backward Compatibility with MV
January 12, 2021
by
Sirlegna
#Poll
I am thinking I will start doing these to get the community involved in my decision-making process. Leave a comment below if you hate this idea and would like me to rethink how to get your opinions. J...
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New Plugin: Item Morpher
December 31, 2020
by
Sirlegna
Have you ever wish for your potions to become empty bottles when you use them? Well, now you can with the new Item Morpher plugin. Simple find the original item, put the notetag <SirL.morphItem:#> Rep...
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New Plugin: Weapon Stats Restrictions
December 30, 2020
by
Sirlegna
Have you ever wanted to restrict the equipment of a weapon based on the player level, or attack... or some weird formula like (a.atk * a.lvl) - w.price Then I got the plugin for you. With the Weapon S...
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New Plugin: Position BattleBacks
December 29, 2020
by
Sirlegna
1
Well, just ported one of my older plugins after a major update to the generator. Go check out the Position BattleBacks, this plugin will allow you to modify where, how big, and static vs moving battle...
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