Patch Notes for 18th of March in 2021


New Plugin (3):

  • Actor To Event
    • This plugin allows you to make an Event look like an Actor in the database, the event will also store the actor ID, which can be called into a variable if you need it.
  • Actor By Variable
    • This plugin allows all those plugin commands that require an actor ID to be defined using a variable instead of hardcoded.
  • Actor Cloner
    • This plugin allows you to clone an actor from the database into a new actor ID, allowing you to dynamically create new actors at run time.

Plugin Updates:

  • Weapons Stat Restriction
    • Fixed bug where on mobile it would crash if this plugin couldn't be found
  • Accent Manager
    • Fixed bug that would empty Face data in show message if accent had none defined
    • Listed know incompatibility with VS Message Core
  • Tile-Based Scaling
    • New scaling algorithm for a tighter fit
    • Added plugin parameter to adjust scaling between adding tiles or subtracting tiles
    • Fixed bug where scaling on a map would crash due to an issue with mapNameWindow unable to find close function
    • Fixed bug where certain resolutions would have artifacts on state effects on enemies
    • Fixed bug that crash game if the game player wasn't present in the scene
  • Tile Event
    • Fixed bug where on-tile events and by-tile events would not trigger if it was a jump, transfer, loading, or starting a game
  • Choice Location
    • Fixed description for Reset Choice Location, functionality wasn't changed
  • Position BattleBacks
    • Listed know incompatibility with VS Battle Core